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RNVa - World Map

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I'VE HAD ENOUGH OF YOU, WORLD MAP! NO MORE! YOU ARE FINISHED FOREVER AND I'M NOT MAKING ANYMORE CHANGES (aside from minor detailing and whatnot that might arise from the creation of more focused maps in the future). I'VE EVEN GIVEN YOU PROPER MAP-LIKE THINGS.

Warning: HUEG LIEK XBOX (fullview or download if you want to be able to read anything).

First thing first: because I never properly planned this out and barely have any idea what I was doing despite my supposed degree in Geography and probably lack of decent tools, this map is not properly projected, even though it has the appearance of Lambert Cylindrical. It might be possible to convert what I have here to Mercator, but I don't like Mercator. Ideally, it would have been made in Robinson, but this map is not ideal. Luckily, there really isn't much of significance at the poles, so my lack of projection probably isn't too terrible. In the meantime, just pretend that each individual grid square was independently projected so that the land appears as it would if you were looking at it on a sphere/spheroid straight on.

This map is made to represent the state of Arrynvia in 1893 LC (Lussinian Calendar), before the Second Dragon War starts in 1894, during which a bunch of countries get their shit screwed up. This war involves a terrible cliche of an evil god trying to take over again, after recovering his original defeat in the First Dragon War and spending some time building an evil army and infiltrating and what not. Main differences is that Arrynvia was still medieval the first time and the heroes that killed the god didn't quite kill him enough, but this time the world is modern and the war will end with the god getting killed so hard that even his soul is destroyed, so he can never do it again.

Now then, since it has been brought to my attention that I really don't have any kind of introduction of sorts for Arrynvia, I will use this opportunity to try (and likely fail) to write one even if it is really stupid.

Arrynvia is a world somewhere in the universe. Populated mostly by humans divided among many countries, Arrynvia also hosts two non-human sentient species in the Karhamians and the Mechan. Karhamians, almost all of which live in the Karhamian Empire, are essentially four foot-tall (when standing) giant hamsters that have built a communial society that largely pursues isolationist policies. They're also mechanically inclined and really, really like using tanks. Mechan, meanwhile, are not actually natural, being sentient robots, or archaically "golems", usually created by humans with Mechan only rarely being able to build other Mechan. While most Mechan start their "lives" in service or as property, many end up free after time, and they've established their own nation of Mechalius.

Humanity also has a few minor sub-groups of its own; the all-female Ridesians from the Centra-Ridesia region of the Darian continent, who are essentially catgirls and foxgirls, the also all-female Janlii from Salisia, who are essentially bunnygirls, and vampires, who do not sparkle and would really need a more thorough explaination since things are different. There might even be other sub-groups rumored to exist.

Arrynvia's main feature is that it is saturated by mana. This has resulted in a majority of Arrynvia's population being able to use magic at some level, even if the level is so low to be of no practical use. The ability to use magic manifests in a number of discrete "schools" of magic, mostly being elementally-based. A person born with the ability to use magic can not choose what magic they can use, but it is influenced by multiple factors, including genetics, birth location, and pure random chance. The presence of mana and natural ability to use it has also resulted in much of Arrynvian civilization's technology being powered by mana or magic in some form (including the Mechan). While the vast majority of Karhamians have little to no magical ability, they are still able to utilize mana for their technology.

Historically, human society on Arrynvia has been matriarchal. In ancient times, a state known as the Lussinian Empire (of which the modern Grand Republic of Lussinia is a successor) managed to achieve dominance over the entirety of Arrynvia thanks to their technological and arcane advances, allowing them to spread their culture and language to the entire world. Since the collapse of the Lussinian Empire, Arrynvia has had to deal with a number of global conflicts and world wars, including one instigated by a god that had turned to evil, as well as a general split in societies into "Northern" and "Southern" ones. (Cleaned up the giant wall of text at the link some, I hope it's readable)

Arrynvia is currently in later stages of an Information Age in terms of technological advancement. While nanotechnology is still in infancy, computer technology and the Internet are commonplace. Several countries have established space programs, maintaining space stations and even a couple of stations on Arrynvia's moon. They don't have a space elevator yet.

Religion on Arrynvia is focused on a pantheon of dieties. Balamir is the principal goddess of Arrynvia, with other dieties below her covering various major aspects of the workings of the world. Each of Arrynvia's gods and goddesses actually "live" in a particular location, though these divine areas typically can not be accessed by mortals. Dieties will have their own demigods and demigoddesses working for them, and it is possible for mortals to achieve divinity in various ways.

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Well, if you managed to read all that, congrats. If you have any questions, ask away, as I could use something to do at work. The older version of the world map will also be deleted shortly.

Also, since I don't know where else to say it: a lot of the initial inspiration for this world actually came from the Shadowrun series - a modern world where magic exists. Just significantly less GRIMDARK than Shadowrun. And of course, ever since I started backfilling the history, it does have more traditional "fantasy" aspects to it.

I also can't decide if I should submit this to the 'Cartography Guild' group I joined. Nearly all the maps those people make actually look good and stuff, unlike mine.
Eh, tossing it in. Worst that could happen is a few hundred people telling me how terrible this is!
Image size
4680x2340px 2.24 MB
© 2011 - 2024 hamsternet2000
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eta-gamma-14's avatar
Detailed map design + unique aspects + in-depth world description = DEFINITE FAVE!!!!